Wednesday, 16 March 2011




The printed model of my Character for this assignment. The print came out a bit small due to an error within Maya, but I am happy with the print and how the model came out.

Monday, 10 January 2011

Concept Art work

Basic body shapes, trying too work how slim line a 7 year old is.


Excuse the terrible body shapes, but theses were rough sketches of what her over all outfit should of looked like.


This sketch contains all the different pieces of clothing she will be wearing. Including the sketch of her face.

The image I used in Maya too build my character with.

Here are the the rough sketches I did when choosing how my character should look, including the sketch I used in Maya too make my model with.

Character Turn Table

Here the clip footage of my Character on a Turntable, hosted on Youtube:
(Model is placed on a stand based on my personal logo, and has been placed in a surface dome for a backdrop)

Character Progression

Below are the progress shots of my model, over the course of me making it.

The Final Pose I put my character in for the Turntable and 3D Print off.
I went for a shy / cute pose too reflect her youth.

My Model completed, head and body aatached together. Both have been textured now and are not in the final pose.


My Model when I completed the body. (Complete with textures)


My model's head, not attached and not textured. I had a few problems making this head, but manager too get them sorted out fairly easy.

My body with the mesh mirrored. She came out a bit bigger than I planned, but I scaled her down too the right size. The Red and Blue colours I placed on the model too detect polygon clashes easier, these aren't the final textures.


My models body whilst looking at it thought smoothness 3.

The first block version of my character, the hands have yet too be finished, but the boots and dress are finished.


Character Finale

Have finished my character, since developing and talking about her one here she has gone thought a few more changes.
I have first taken away the colour scheme and replace it with a different one. I went from dark colours too lighter colours, secondly due too problems with texture files I had too use block colour over textures. I also dropped the Mask from the final design, due too personal choices.

Next time I use textures I will look into how too fix these problem more, as it currently stands I have not found any soultion too fix the pixelation problems I am getting. Secondly I had problems with Maya, I wanted too apply a fur surface too the wrists and ankles cuffs my character is wearing, sadly my Maya just didn't want too load the Fur modules and I found no way too fix this problem either. I left the cuffs on the model too show what it should look like.